Wednesday, December 16, 2009

Do they know its Christmas time at all?

Yes. It is indeed Xmas. The time of year for family, eating, drinking from 11am, presents and sleeping. But as Sir Bob highlighted we should also think about all those people living in the third world who don't get to celebrate christmas at all.



They also get stomped on by a dungaree wearing maniac too. Sucks to live in the third world.

Believe it or not, this post was inspired by an excellent joke in ONM issue 51. Kidding you, I am not.

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Wednesday, September 23, 2009

Breaking Timesplitters 2 Noise

This is breaking news. This news occurs nowehere else on google. It is regarding a weird noise you get when you die playing through Story Mode on Timesplitters 2.

Here's how to access the noise. Start playing through story mode on Timesplitters 2. Die and then the restart/quit screen comes up with a big floaty blue thing in the background with some loud music.

Just put the pad down and listen to the music. It trails off and then you get some scary noises. Then right right right at the end after the scary noises a woman's voice asks "Is that too much?".

In the interest of full disclosure here is the email I have sent to LEGEND Graeme Norgate for info:

Hi Graeme

Huge huge fan! Huge. I became aware of your work through Timesplitters and restrospectively found out you did the music on Killer Instinct too! What a legend. We used to listen to Killer Cuts all the time until the CD wore out.

Anyway fandom aside I was playing through Timesplitters 2 again last week (Siberian Dam if you must know (on hard as well)) and I died. I went away to make myself a cup of tea and when I came back the you died screen was making scary noises and then a woman says "Is that too loud" or maybe "Is that too much?".

I had noticed the scary noises before but never listened to it all the way through to the end. My question is what is that noise and who is the woman?

I'm your biggest fan CZY1 1


Until Big G emails back, you can try to find the noise yourself!

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Tuesday, August 04, 2009

New SI Unit approaching!

In the past humanity has got by with descriptions of the passing of time using the seconds, minutes, hours etc. units of time measurement.

However, today TGAM is proud to launch a new unit for the measurement of time.

It is the TTECNK. Which stands for Time it Takes the Escapist to Copy News from Kotaku. It is pronounced Time it Takes the Escapist to Copy News from Kotaku and is the standard measurement of time it takes writers at the Escapist to copy and paste news articles which Kotaku stole from around the web and to publish them. It is equivalent to 'about six hours' in the previous units used to measure time.

Here's some tips on how to use the new unit in conversation:

"I haven't seen you in three TTECNKs"

"It was a short game it only took me a TTECNK"

"She only lasted for 1/20th of a TTECNK before climaxing. And to think I'd waited 2920 TTECNKs for it"

That is all.

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Monday, April 20, 2009

The REAL reason why EDGE-Online's Whole Team Quit

Bye bye baby

Because copying and pasting articles from the magazine and news from Kotaku can get really really tiring quite quickly.

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Tuesday, January 13, 2009

Fanservice Inc

Is anyone else totally addicted to the diorama mode on Super Smash Brothers Brawl? YES! You too! Great here are some of my creations for people to use to add some spice to their fan fictions. I've given some title and synopsis hints but feel free to use your own okay? And don't say I don't ever give you anything disgusting fanfiction people.

Giant Puff
Suggested Title: BigglypuffStar.
Synopsis: The galaxy is in a state of civil war. The Psychic Type Alliance has stolen plans to the Normal type empire's BigglypuffStar: a space station capable of annihilating a planet.

Wobbuffet
Suggested Title: High School Musical (Fire emblemxPokemon)
Synopsis: Marth and Lyn both have strong feelings for Wobbuffet even though they are all in the same band with Donkey Kong. Will Marth and Lyn manage to sort out their differences before the performance of the high school musical? Or will their fueding ruin the whole thing?

Upskirt
Suggested Title: 'Upskirt days'
Synopsis: Rumours are abound that Palutena is in fact a tranny. Jigglypuff and Solid Snake challenge each other to a competition! The first one to discover the truth about Palutena's trouser furniture is the winner!

Drs Shrunk
Suggested title: Doctor, doctor, doctor, docter (Animal crossing self yaoi)
Synopsis:A terrible disease kills all other organisms except for Dr Shrunks. Charged with repopulating the Earth, the Doctors start about the grim business but then they realise that they may be doing the nasty for more than just repopulating the earth....

STOP
Suggested title: Another super smash twilight (Another codexzeldaxsuper smash brawl)
Synopsis:Drug addicted Ashley needs to pick up her benefits for her next fix but Bulbins and a boomer don't want her to die through drug addiction. Will Ashley have the strength to go cold turkey or will she die by her friends who would rather shoot her with a rocket launcher and stab her with swords rather than see her die a junky.

Latias, Latios, Samus Aran
Suggested Title:Genocide of the Latiasss and the Latiosss
Synopsis:Pregnant Samus' latest mission is to wipe out all the Latiasseses and Latiosseses. She kills hundreds of them before she has to rethink her mission as she finds out who the real father of her unborn babies are!!

Tom, Timmy and Tommy Nook


Suggested Title: 300 Nook edition (yaoi)
Synopsis: Over Tortimers narration, the life of young Timmy Nook is depicted. Cast into the wild to fend for his life per Raccoon doctrine, Timmy Nook survives the harsh winter and returns home to be crowned Store Owner.
Years later, messengers arrive at the gates of Nookingtons demanding its submission to Store Owner Tom Nook. Outraged and offended by their threats and behavior, Store Owner Timmy Nook and his guards kick the messengers into a well. Acknowledging the threat of Tom Nook's invasion force, he visits the Villagers proposing a strategy to repel the numerically superior enemy by using the terrain of the town gates, which would funnel the Tom Nooks into a narrow pass between Booker and Copper. The Villagers, wary of Timmy Nook' plans, consult Katrina, who in her trance decrees that Nookingtons must not go to war, lest they interrupt the sacred fishing tournament. As Timmy Nook departs a messenger from Tom Nook appears, rewarding the Villagers a mountain of gold in return for their covert support.
Despite Katrina's orders, Timmy Nook decides on a leisurely walk to the town gates, gathering 300 of his best soldiers to act as his personal bodyguards. Along the way, they are joined by a force consisting of Pascal and various other visitors before arriving at the town gates. In sight of the approaching Tom Nook army, they construct a wall to contain the Tom Nook’s' advance. Timmy Nook meanwhile encounters Crazy Redd, a hunchback who requests a private audience with the Store Owner. A severely disfigured child, his parents fled Nookingtons to spare him certain infanticide. Crazy Redd asks to redeem his father's name by joining Timmy Nook in battle against the Tom Nooks and warns him of a secret goat path the Tom Nooks could use to outflank and surround them. Timmy Nook is sympathetic to the eager warrior, but rejects him upon realizing that Crazy Redd cannot properly hold a shield, which would compromise the Raccoons' phalanx.
Prior to the battle the Tom Nook’s demand that the Raccoons drop their arms and surrender. Timmy Nook refuses and challenges the Tom Nook’s to come and take their weapons from them. With their tightly-knit phalanx formation, the Raccoons funnel the Tom Nook’s into the narrow terrain, repeatedly rebuffing them and inflicting heavy casualties. Tom Nook, impressed with Raccoon fighting skill, personally approaches Timmy Nook to persuade him to surrender. He promises Timmy Nook wealth and power in exchange for his loyalty. Timmy Nook declines, promising instead to make the "God Store Owner" bleed, and turns to rejoin his army. Dismayed at the refusal, Tom Nook dispatches the feared Blanca (his elite personal guard), whom the Raccoons draw into a trap and narrowly defeat. The battles continue, with the Raccoons prevailing over soldiers and animals drawn from the vast reaches of Tom Nook’s empire: from Black Horses and Chocolate Bunnies to Patchwork Bears, rhinoceroses and friendly elephants. After two days of fighting however, an embittered Crazy Redd defects to Tom Nook and reveals the location of the goat path.
In Nookingtons, Gracie attempts to enlist the influential to help persuade the Raccoon council to send reinforcements to Timmy Nook. Pelly agrees, but demands that Gracie submit sexually to him, to which she reluctantly consents. At the town gates, the Greeks realize Crazy Redd' treachery and the Pascal' retreat in the face of certain death. The Raccoons, obedient to their law, refuse to follow, and Timmy Nook orders a reluctant Tortimer to return and orate the story of the valiant 300 to ensure their memory. In Nookingtons, Gracie appeals to the council but is betrayed by Pelly, who publicly accuses her of adultery in an attempt to discredit her. Enraged by his betrayal, Gracie snatches a sword and kills Pelly, rupturing a bag of Tom Nook' gold in the folds of his robe and spilling it onto the ground. With this evidence, the Council denounces Pelly as a traitor and unites against Tom Nook.
At the town gates, as the Tom Nook’s surround the Raccoons, Tom Nook's general demands their surrender, declaring that Timmy Nook may keep his title as Store Owner of Nookingtons, answerable only to Tom Nook. Crazy Redd begs him to do so as well, to which Timmy Nook remarks "May you live forever," an insult from a culture valuing death and valor in battle. Timmy Nook drops his shield and removes his helmet, seemingly bowing in submission. Cornimer then leaps over him and kills the raccoon. A furious Tom Nook orders his troops to attack. As Tom Nook’s archers shoot the remaining Raccoons, Timmy Nook rises and hurls his spear at Tom Nook, ripping open his cheek (and missing a fatal blow by mere centimetres), thus Store Owner "the God-Store Owner bleed." Tom Nook, visibly disturbed by this reminder of his own mortality, watches as the remaining Raccoons perish beneath the combined might of his army.
Concluding his tale before an audience of attentive Raccoons, Tortimer declares that the 120,000-strong Tom Nook army that narrowly defeated 300 Raccoons now faces 10,000 Raccoons commanding 30,000 Raccoons. Praising Timmy Nook's sacrifice, Tortimer leads the assembled Villager army into a fierce charge against the Tom Nook army, igniting the Battle of Gaywood.

Okay losers. Get it done!

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Friday, December 19, 2008

Some of the problems with MMORPGs

I'm not an MMORPG fan. This you may know and I'll say it upfront. Some of the stuff that happens in MMORPGs is interesting to read about and there are some creative folk who can spin a nice tale around something they experienced in an MMORPG. For me though the problem is that the worlds just aren't compelling enough.

Okay, that isn't entirely correct, the worlds are compelling but as soon as you set foot in it the effect rapidly wears off. The cutscene generates excitement but then grinding and questing and PvE events etc. etc. work to make the game into some kind of numbers and skills drive. Nice if you like it, total immersion breaking if you don't know what you are signing up for in an MMORPG.

Case in point? I recently had a look at WAR. It looked nice and everything (immersion breaking HUD aside). My friend (playing as a Magus) summoned his disk of Tzeentch, left the beautiful crystal cave he was in and then crested a hill to end up in the middle of an Elven fortress of some kind. "Cool" I said as the encampment stretched out in front of us, lined with archers, warriors and war machines. Meanwhile, the Elves seem pretty unfazed so we fire balled one and got his attention. A couple of seconds later, the guard was a burning corpse and the rest of the defense force......just stood around. Apparently, not at all fazed that their colleague had been killed and that the base was under some kind of attack. We then saw that a guildmate was in the area so we IMed them and met up. In the middle of the camp. An Orc and an evil wizard stood in the middle of an enemy encampment, shooting the shit, and not getting any trouble from the guards.

"I'm looking for a guy with a sword drop" Noggle IM'ed us.
"Yeah he's named, he's up on the ridge" Was my friends reply.

Both then went off, walked past about 30 guys, who weren't interested (unless you violate their personal bubble of about 2m diameter) greased the named guy and collected the sword. And so it went on.
If this was a game of any other genre, that kind of AI would be game breaking. Maybe Solid Snake and Sam Fisher had it all wrong. You don't need stealth just an air of confidence and you walk straight into the heart of the enemy, kill the bad guy and walk out the front door.

We then went into some kind of capture the flag PvP variant (escort the explosive barrel to the enemy base while they were trying to do the same deal) and the whole universe of Warhammer is shattered when you see 15 disorganised evil doers bundle 15 disorganised 'good guys' for 15 minutes straight. Running around like an idiot, jumping about, clicking icons and keeping your eye on four or five bars is not exactly my definition of fun. There were no tactics, no plan, no communication. Just 15 players spawning, buffing themselves (self gays), running into the fray, dying, respawning. Occasionally someone would pick a barrel up in which case there was some vague sense of escorting them to the base but everytime the ensuing melee would leave everyone, barrel carrier included, dead to start the pointless trial again.

It strikes me that a group of well organised players could dominate most of the game, until that is they hit bad guys of sufficiently higher level which is where MMORPGs suck people in. Leveling. I hate it. And these days, everything is leveling, spells, skills, renown, the guild blah blah blah.

It seems to me that MMORPGs could put their pretensions away for a while and learn something from other genres and dare I say it, console games. Here's a list, as ever, numbered:

1) More mini games.
I'm not talking about wiimote waggling mini games proper mini games that are engrossing and a whole new game in their own right. Remember the FFVIII card game? Addictive as hell. Why every MMORPG hasn't just ripped this off is bewildering. Or Blitzball!? I knew a guy who spent practically two years solidly playing blitzball in FFX. In a game like WAR the obvious mini game would be blood bowl. Imagine it. In fact, there's a whole new class, a Blood Bowl coach. Crap in combat but get some special items from a few quests to boost the coaches performance in a match and if your regional team beats another regions team, the whole faction gets a boost (in various things) until the next match.
Imagine hundreds of players congregating weekly to fill the stadium to watch a game. Hoping that their team wins. Hell, go down this road and you could have your own hall of fame per faction of players of renown.

2) Better Exploration.
A fraction (I won't hazard a guess as to how many) of MMORPGs cite exploration as reason for playing MMORPGs. Problem is, exploration in MMORPGs is shit. They need to take a cue from GTA and Oblivion (Fallout 3 too). Make exploration interesting. As Chuff_72, friend of TGAM says: "Anything, why isn't there a catapult on top of the highest mountain with a parachute to fire you around FOR FUN, or a ski slope, you could argue that this breaks the atmosphere but frankly that's a cop-out. A mini orc circus or fair, with a shooting game, SOMETHING other than walk miles, hit a guy in the face, walk some more." As someone who spent hours exploring San Andreas I fully agree. Reward the players with hidden areas and hide them so well that only the most avid explorer will find them. It could even be built into the game, if you get a guild of explorers together they can go off and discover whole new continents, unlocking new items globally.

3) Persistent worlds.
The ultimate MMORPG lie. Play Animal Crossing for a month and you have a real feel that you have changed the town. Swap records with friends in Pokemon and you are occasionally surprised to see a TV show talking about the feats of one of your friends from undertaking a hardcore feat through to the ridiculous. Play any RTS and you really get a feeling for your base, think carefully about where you build your new buildings and where you put bunkers etc. Play an MMORPG and the hub is the hub is the hub. Some areas can be 'captured' in MMORPGs but often this results in everything being blue to being purple, until the good guys recapture it. Why not launch an MMO where there are no settlements whatsoever. Players can then band together and start to build one. Harvesting resources and building villages, towns and cities in the shape they want. Take the building design thing from Spore, and the resource management and city creation from SimCity and Command and Conquer and you'd be on to a winner.
Players who build their own settlement will be much more connected to it and you'd start to get some interesting conflicts over resources for building between factions and between settlements.
Don't like the main city the players created? Find fellow players unhappy with the status quo and set up your own colony. Every building can be destroyed meaning that to get a big illustrious city you have to defend it pretty well. This means that if you went to a different server the world we be completely different depending on where the factions built their settlements. One server might be a classic setup with good in one corner and bad in the polar opposite. Another server might have one faction building cities whilst the other faction exists in a guerilla state, relying on thieving and raiding to live in nomadic like settlements. It would be great, trust me.

4) Better character customisation.
Okay a potential problem for PvP players because you need to recognise what class you are up against to work out if you are on the right side of the paper, scissors, stone triangle to bother with the fight. But come on. PlayStation games offered superior customizations than your typical MMORPG and they were games you weren't expected to spend 2000 hours looking at the back of your characters head. Character customisation is so dreary, you'd be hard pressed to tell one MMORPG from another from a screen shot, but you would be able to tell what class they were. Some might worry that you lose the sense of a universe if all the buildings and inhabitants looked completely different, but then most universe seem obsessed on making you kill 24 frogs, or rats, or crabs or XXXXs for rewards. At least make everyone start out generic but allow them to customise their character as they progress. That way players would know to instantly fear the giant electric pink gimp, not because they were a gimp but because they'd spent a lot of time in the game to customise their avatar to such a degree.

5) Dispense with leveling.
I don't know how this would work. Leveling keeps players playing and buying expansions and keeps MMORPGs in business. Dispense of it and it becomes another throw away game. Leveling as a means of progression is very cheap though and an easy way to prevent players from running from the starting hub right to the last stage or phase of the open world. Some other mechanism of unlocking new areas, items and skills would be desirable and help to take the genre away from being a basically tarted up numbers game.

6) Persistent worlds II
Did you beat the big bad boss that everyone in the last village was complaining about but didn't get the drop you wanted? It's fine, just come back later and he and his minions will be there again. Every day, round the clock. Narrative breaking. Immersion breaking. And sad to think that villages are kept in perpetual fear by the ever-respawning local bad guy. By the same token it would be a pretty poor game if you spend the whole time trailing the servers leading group, coming across the still warm corpses of all the big bad bosses. In some MMORPGs this system is so broken that you have to queue up to fight a particular battle. Game breaking indeed.
A way around this is, if you beat the local bad guy, you become the local bad guy. Taking their place either permanently, choosing to settle in, decorate the place and choose your own army of minions or by leaving a copy of yourself. This way, it at least makes sense in terms of the storyline and in theory could result in some interesting dynamics.

7) More server wide celebrities.
There may be some MMORPG 'celebrities' but unless you play every day and haunt the forums, you'd be hard pressed to pick out any kind of achiever, arch nemesis or hero on any given server. NPCs should be programmed to chatter about a particular player character who has been causing havoc recently. Some MMORPGs have a king or lord which is one way of drawing attention to successful players but more effort should be put into recognising individuals. If one guild consistently defends a settlement from being razed to the ground then the villagers should start singing their praises. And if the town is overtaken it takes a while for the citizens to stop complaining that things were better under the "I love willies" for example. This would help players build attachments to areas of the world and also add a bit of comedy when NPCs become attached to a particular player.

8) Get rid of the HUD and try to make things look more exciting.
I'm not offering up any answers to this but some of the stuff going on in EVE Online sounds amazing. Watch a video though and it looks like a poor screensaver. The same is true with fantasy MMORPGs. Watch the top players play against each other on GomTV and die of boredom as two avatars jump around each other until one falls over. The HUD and little numbers hovering above players heads need to go. Again, it all makes you take one step back from the universe and just looks , well crap. Also, we all know about bullshots in console games but compare the FMV of most MMORPGs and compare them to the game itself. They are two completely different entities. One is dramatic and exciting and leaves you wanting more and the other is boring and silly with little people firing blue crap at each other whilst hopping around. Plenty of other games manage to disguise or hide menus and lifebars so MMORPGs should look to do this so that regardless of whether or not you know what dps is, the fights look good to everyone not just the people behind the clicking or people who know exactly what is going on when 'the green shit appears on one guys head and the other guy keeps spinning on the spot". Hard to pull off but I think it would help in the long run. Perhaps a bushido blade system should be implemented. It would be hard and tip the scale in the favour of skill, over level and would probably drive most MMORPG players away.

So there we have it. Anyone in the know will probably go through this list one by one picking out why each of the above is either impossible or game breaking so we'll just stick with what we've got thank you very much. That may be fine but until then myself and a few others will remain skeptical that MMORPGs are little more than poor copycat machines designed to keep people paying subs. It's not that MMORPGs aren't popular of course but they could be a hellovalot more compelling IMO.

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Thursday, December 11, 2008

Where has Richie been?

Gone since September. Ha he been working hard? Doing research? Travelling the world and conversing with the interesting people he found therein? I am proud to reveal the answer in a rare email from the estranged co-author of this blog.

Human MageOkay so playing Wow for some of it but not for 3 months surely?

HunterOh okay so maybe one month. Anything else?

Waste of time?Jesus Christ. Expansions work people is the lesson here.

And the beat goes onSome people are just happy in Wow I guess.

UnbelievableSeriously though, I'm informed they are all level 70+. This is a lapse for him. Perhaps we should send over the big ass crane that winches WoW fatties from their bed to his house before he explodes.

This is exactly what Richie looks like in real lifeThank god! A casual game. There's hope for her yet. RIP in Richie.

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Saturday, March 08, 2008

WAR Screenie competition

Yeah I made a post! But I hid it all the way back in time if you can believe it! This is the screenshot competition for my friends I lost to WAR. The competition was simple, submit some screenshots of WAR that include the usual MMORPG silly elements such as 'chicken', 'sheep', 'awful clipping' or dinosaurs.

You, know the shots the company would never use to promote the game itself. The competition lasts as long as I say it does. Currently we have three submissions, the artists names have been changed to hide their real identities.

1) 'Horned Squig' by Wowcansuckmyballs

Yee hah The first submission and the most thoughtful it screams realism and I think the artist intended it as a criticism of the tuna and sweetcorn sandwich combination. 200 points.

2) "Still life" by I'msowhackyIputjaminmyshoes

This submission truly captures the lonely nature of MMORPGs 24.5 points

3) DINOSAURS BY AWESOME DUDE

And you still wonder why people lose their family, friends and life to MMORPGs 10000, 000 points. The clear winner so far*

*Hint adding dinosaurs or dinosaur like creatures increases your score by a lot.


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